Searched refs:USAGE_COLOR (Results 1 – 15 of 15) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexShader.cpp | 261 if(dst.x) output[C0][0] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 262 if(dst.y) output[C0][1] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 263 if(dst.z) output[C0][2] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 264 if(dst.w) output[C0][3] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 268 if(dst.x) output[C1][0] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput() 269 if(dst.y) output[C1][1] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput() 270 if(dst.z) output[C1][2] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput() 271 if(dst.w) output[C1][3] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput()
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D | PixelShader.cpp | 204 input[0][0] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 205 input[0][1] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 206 input[0][2] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 207 input[0][3] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 209 input[1][0] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants() 210 input[1][1] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants() 211 input[1][2] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants() 212 input[1][3] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants()
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D | Shader.hpp | 317 USAGE_COLOR = 10, enumerator
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D | Shader.cpp | 275 case USAGE_COLOR: instructionString += "_color"; break; in string()
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/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 261 if(dst.x) output[C0][0] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 262 if(dst.y) output[C0][1] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 263 if(dst.z) output[C0][2] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 264 if(dst.w) output[C0][3] = Semantic(Shader::USAGE_COLOR, 0); in analyzeOutput() 268 if(dst.x) output[C1][0] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput() 269 if(dst.y) output[C1][1] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput() 270 if(dst.z) output[C1][2] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput() 271 if(dst.w) output[C1][3] = Semantic(Shader::USAGE_COLOR, 1); in analyzeOutput()
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D | PixelShader.cpp | 204 input[0][0] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 205 input[0][1] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 206 input[0][2] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 207 input[0][3] = Semantic(Shader::USAGE_COLOR, 0); in analyzeInterpolants() 209 input[1][0] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants() 210 input[1][1] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants() 211 input[1][2] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants() 212 input[1][3] = Semantic(Shader::USAGE_COLOR, 1); in analyzeInterpolants()
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D | Shader.hpp | 318 USAGE_COLOR = 10, enumerator
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D | Shader.cpp | 275 case USAGE_COLOR: instructionString += "_color"; break; in string()
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D | VertexProgram.cpp | 639 case Shader::USAGE_COLOR: in passThrough()
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/external/swiftshader/src/Renderer/ |
D | SetupProcessor.cpp | 151 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; in update() 176 case Shader::USAGE_COLOR: in update()
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D | PixelProcessor.cpp | 1155 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; in update()
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/external/swiftshader/src/Device/ |
D | SetupProcessor.cpp | 133 case Shader::USAGE_COLOR: flat = semantic.flat || point; break; in update()
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D | PixelProcessor.cpp | 739 case Shader::USAGE_COLOR: flat = semantic.flat || point; break; in update()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1386 …vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR, in + i,… in linkVaryings() 1425 vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR)); in linkVaryings()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3100 …etInput(var + i, type.registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_COLOR, var + i, flat)… in setPixelShaderInputs()
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