Searched refs:UploadUsingNamedBufferData (Results 1 – 2 of 2) sorted by relevance
250 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferData, hints[i]); in iterate()372 void DataTest::UploadUsingNamedBufferData(glw::GLuint id, glw::GLenum parameter) in UploadUsingNamedBufferData() function in gl4cts::DirectStateAccess::Buffers::DataTest521 if (UploadDataFunction == &DataTest::UploadUsingNamedBufferData) in LogFail()605 if (UploadDataFunction == &DataTest::UploadUsingNamedBufferData) in LogError()
1196 void UploadUsingNamedBufferData(glw::GLuint id, glw::GLenum parameter);