Searched refs:VEC_BAD_STRIDE (Results 1 – 3 of 3) sorted by relevance
42 #define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */ macro
185 DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE ); in main()
242 (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); in _tnl_import_array()