Searched refs:VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 12 of 12) sorted by relevance
185 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setTextureFilter()194 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMipmapFilter()203 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setGatherEnable()212 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setAddressingModeU()221 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setAddressingModeV()230 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setAddressingModeW()239 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setReadSRGB()248 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMipmapLOD()257 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setBorderColor()266 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMaxAnisotropy()[all …]
81 VERTEX_TEXTURE_IMAGE_UNITS = 16, enumerator82 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
65 Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS];
389 for(int sampler = 0; sampler < VERTEX_TEXTURE_IMAGE_UNITS; sampler++) in draw()
517 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setTextureFilter()526 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMipmapFilter()535 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setGatherEnable()544 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setAddressingModeU()553 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setAddressingModeV()562 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setAddressingModeW()571 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setReadSRGB()580 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMipmapLOD()589 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setBorderColor()598 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMaxAnisotropy()[all …]
94 Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS];
455 for(int sampler = 0; sampler < VERTEX_TEXTURE_IMAGE_UNITS; sampler++) in draw()
86 const size_t kHeaderSize = 1 + 2 * sw::MAX_VERTEX_INPUTS + 32 * sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()109 resources.MaxVertexTextureImageUnits = sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()110 resources.MaxCombinedTextureImageUnits = sw::TEXTURE_IMAGE_UNITS + sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()179 for(unsigned int i = 0; i < sw::VERTEX_TEXTURE_IMAGE_UNITS; i++) in LLVMFuzzerTestOneInput()
82 MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,
1546 for(int i = 0; i < VERTEX_TEXTURE_IMAGE_UNITS; i++) in sampleTexture()
1630 for(int i = 0; i < VERTEX_TEXTURE_IMAGE_UNITS; i++) in sampleTexture()