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Searched refs:VERT_ATTRIB_NORMAL (Results 1 – 22 of 22) sorted by relevance

/external/mesa3d/src/compiler/
Dshader_enums.h78 VERT_ATTRIB_NORMAL, enumerator
143 #define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL)
Dshader_enums.c94 ENUM(VERT_ATTRIB_NORMAL), in gl_vert_attrib_name()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_maos_arrays.c108 assert(attrib == VERT_ATTRIB_NORMAL); in r200EmitArrays()
Dr200_tcl.c396 map_rev_fixed[2] = VERT_ATTRIB_NORMAL; in r200_run_tcl_render()
415 map_rev_fixed[2] = VERT_ATTRIB_NORMAL; in r200_run_tcl_render()
Dr200_vertprog.c502 vp->inputs[VERT_ATTRIB_NORMAL] = 1; in r200_translate_vertex_program()
503 vp->inputmap_rev[2] = VERT_ATTRIB_NORMAL; in r200_translate_vertex_program()
599 if (src[i].Index == VERT_ATTRIB_NORMAL) { in r200_translate_vertex_program()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_render.c65 [VERT_ATTRIB_NORMAL] = {
Dnv20_render.c45 [VERT_ATTRIB_NORMAL] = {
Dnouveau_swtnl_t.c69 [VERT_ATTRIB_NORMAL] = {
Dnouveau_vbo_t.c194 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL); in vbo_choose_attrs()
/external/mesa3d/src/mesa/main/
Darrayobj.c280 case VERT_ATTRIB_NORMAL: in _mesa_initialize_vao()
281 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT); in _mesa_initialize_vao()
Dgetstring.c255 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr; in _mesa_GetPointerv()
Dvarray.c624 update_array(ctx, VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE, in _mesa_NormalPointer_no_error()
645 VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3, in _mesa_NormalPointer()
650 update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE, in _mesa_NormalPointer()
Denable.c76 var = &vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled; in client_state()
1546 return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled; in _mesa_IsEnabled()
Dapi_arrayelt.c1591 if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { in _ae_update_state()
1592 aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL]; in _ae_update_state()
Dffvertex_prog.c782 p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL ); in get_transformed_normal()
786 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); in get_transformed_normal()
Drastpos.c383 GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; in _mesa_RasterPos()
Dcontext.c439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); in _mesa_init_current()
Ddlist.c5894 save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); in save_Normal3f()
5900 save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); in save_Normal3fv()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h123 …{ GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_fl…
165 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
166 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
167 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
183 …M, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj),…
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_maos_vbtmp.h120 norm = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; in TAG()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp1040 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars()
/external/mesa3d/src/mesa/program/
Dprogram_parse.y1011 $$ = VERT_ATTRIB_NORMAL;