Searched refs:VIRGL_SET_SHADER_IMAGE_ACCESS (Results 1 – 2 of 2) sorted by relevance
514 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) macro
1157 uint32_t access = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_ACCESS(i)); in vrend_decode_set_shader_images()