Searched refs:VIRGL_SET_SHADER_IMAGE_FORMAT (Results 1 – 2 of 2) sorted by relevance
513 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) macro
1156 uint32_t format = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_FORMAT(i)); in vrend_decode_set_shader_images()