Searched refs:VIRGL_SET_SHADER_IMAGE_RES_HANDLE (Results 1 – 2 of 2) sorted by relevance
517 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) macro
1160 uint32_t handle = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_RES_HANDLE(i)); in vrend_decode_set_shader_images()