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Searched refs:Validated (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dpipelineobj.c254 pipe->Validated = false; in use_program_stages()
733 *params = pipe->Validated; in _mesa_GetProgramPipelineiv()
852 pipe->Validated = GL_FALSE; in _mesa_validate_program_pipeline()
1030 pipe->Validated = GL_TRUE; in _mesa_validate_program_pipeline()
Dshaderapi.c693 *params = shProg->data->Validated; in get_programiv()
1427 shProg->data->Validated = validate_shader_program(shProg, errMsg); in validate_program()
1428 if (!shProg->data->Validated) { in validate_program()
Dapi_validate.c164 if (ctx->_Shader->Name && !ctx->_Shader->Validated) { in _mesa_valid_to_render()
Dmtypes.h2891 GLboolean Validated; member
3093 GLboolean Validated; /**< Pipeline Validation status */ member
Duniform_query.cpp986 ctx->_Shader->Validated = GL_FALSE; in validate_uniform()
/external/epid-sdk/
DCHANGELOG.md192 - Validated on additional IoT platforms.
236 - Validated on additional IoT platforms.
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4754 prog->data->Validated = false; in link_shaders()