Searched refs:Validated (Results 1 – 7 of 7) sorted by relevance
254 pipe->Validated = false; in use_program_stages()733 *params = pipe->Validated; in _mesa_GetProgramPipelineiv()852 pipe->Validated = GL_FALSE; in _mesa_validate_program_pipeline()1030 pipe->Validated = GL_TRUE; in _mesa_validate_program_pipeline()
693 *params = shProg->data->Validated; in get_programiv()1427 shProg->data->Validated = validate_shader_program(shProg, errMsg); in validate_program()1428 if (!shProg->data->Validated) { in validate_program()
164 if (ctx->_Shader->Name && !ctx->_Shader->Validated) { in _mesa_valid_to_render()
2891 GLboolean Validated; member3093 GLboolean Validated; /**< Pipeline Validation status */ member
986 ctx->_Shader->Validated = GL_FALSE; in validate_uniform()
192 - Validated on additional IoT platforms.236 - Validated on additional IoT platforms.
4754 prog->data->Validated = false; in link_shaders()