Searched refs:VecBody (Results 1 – 2 of 2) sorted by relevance
2999 BasicBlock *VecBody = in createEmptyLoop() local3002 VecBody->splitBasicBlock(VecBody->getTerminator(), "middle.block"); in createEmptyLoop()3019 Lp->addBasicBlockToLoop(VecBody, *LI); in createEmptyLoop()3111 Builder.SetInsertPoint(&*VecBody->getFirstInsertionPt()); in createEmptyLoop()3118 LoopVectorBody = VecBody; in createEmptyLoop()
2846 BasicBlock *VecBody = in createVectorizedLoopSkeleton() local2849 VecBody->splitBasicBlock(VecBody->getTerminator(), "middle.block"); in createVectorizedLoopSkeleton()2866 Lp->addBasicBlockToLoop(VecBody, *LI); in createVectorizedLoopSkeleton()2958 Builder.SetInsertPoint(&*VecBody->getFirstInsertionPt()); in createVectorizedLoopSkeleton()2965 LoopVectorBody = VecBody; in createVectorizedLoopSkeleton()