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Searched refs:VecBody (Results 1 – 2 of 2) sorted by relevance

/external/llvm/lib/Transforms/Vectorize/
DLoopVectorize.cpp2999 BasicBlock *VecBody = in createEmptyLoop() local
3002 VecBody->splitBasicBlock(VecBody->getTerminator(), "middle.block"); in createEmptyLoop()
3019 Lp->addBasicBlockToLoop(VecBody, *LI); in createEmptyLoop()
3111 Builder.SetInsertPoint(&*VecBody->getFirstInsertionPt()); in createEmptyLoop()
3118 LoopVectorBody = VecBody; in createEmptyLoop()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Vectorize/
DLoopVectorize.cpp2846 BasicBlock *VecBody = in createVectorizedLoopSkeleton() local
2849 VecBody->splitBasicBlock(VecBody->getTerminator(), "middle.block"); in createVectorizedLoopSkeleton()
2866 Lp->addBasicBlockToLoop(VecBody, *LI); in createVectorizedLoopSkeleton()
2958 Builder.SetInsertPoint(&*VecBody->getFirstInsertionPt()); in createVectorizedLoopSkeleton()
2965 LoopVectorBody = VecBody; in createVectorizedLoopSkeleton()