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Searched refs:VecC (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
DInstructionSimplify.cpp4016 auto *VecC = dyn_cast<Constant>(Vec); in SimplifyInsertElementInst() local
4019 if (VecC && ValC && IdxC) in SimplifyInsertElementInst()
4020 return ConstantFoldInsertElementInstruction(VecC, ValC, IdxC); in SimplifyInsertElementInst()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp7126 Constant *VecC = getConstantVector(VT, SplatValue, SplatBitSize, in lowerBuildVectorAsBroadcast() local
7128 SDValue VCP = DAG.getConstantPool(VecC, PVT); in lowerBuildVectorAsBroadcast()