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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86InterleavedAccess.cpp203 unsigned VecLength = DL.getTypeSizeInBits(VecWidth); in decompose() local
204 if (VecLength == 768 || VecLength == 1536) { in decompose()
208 NumLoads = NumSubVectors * (VecLength / 384); in decompose()