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/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c489 GLboolean backLeft = fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
490 GLboolean frontRight = fb->Visual.stereoMode; in _swrast_add_soft_renderbuffers()
491 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
494 assert(fb->Visual.redBits == fb->Visual.greenBits); in _swrast_add_soft_renderbuffers()
495 assert(fb->Visual.redBits == fb->Visual.blueBits); in _swrast_add_soft_renderbuffers()
497 fb->Visual.redBits, in _swrast_add_soft_renderbuffers()
498 fb->Visual.alphaBits, in _swrast_add_soft_renderbuffers()
507 if (depth && fb->Visual.depthBits == 24 && in _swrast_add_soft_renderbuffers()
508 stencil && fb->Visual.stencilBits == 8) { in _swrast_add_soft_renderbuffers()
518 assert(fb->Visual.depthBits > 0); in _swrast_add_soft_renderbuffers()
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/external/mesa3d/src/mesa/main/
Dframebuffer.c58 if (fb->Visual.depthBits == 0) { in compute_depth_max()
65 else if (fb->Visual.depthBits < 32) { in compute_depth_max()
66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()
139 fb->Visual = *visual; in _mesa_initialize_window_framebuffer()
432 memset(&fb->Visual, 0, sizeof(fb->Visual)); in _mesa_update_framebuffer_visual()
433 fb->Visual.rgbMode = GL_TRUE; /* assume this */ in _mesa_update_framebuffer_visual()
446 fb->Visual.samples = rb->NumSamples; in _mesa_update_framebuffer_visual()
447 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; in _mesa_update_framebuffer_visual()
450 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); in _mesa_update_framebuffer_visual()
451 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); in _mesa_update_framebuffer_visual()
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Dblit.c219 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { in validate_color_buffer()
386 (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) { in blit_framebuffer()
412 if (drawFb->Visual.samples > 0) { in blit_framebuffer()
430 if (readFb->Visual.samples > 0 in blit_framebuffer()
438 if (readFb->Visual.samples > 0 && in blit_framebuffer()
439 drawFb->Visual.samples > 0 && in blit_framebuffer()
440 readFb->Visual.samples != drawFb->Visual.samples) { in blit_framebuffer()
447 if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) && in blit_framebuffer()
/external/zlib/src/contrib/vstudio/
Dreadme.txt5 Microsoft Visual C++ 9.0/10.0.
17 Build instructions for Visual Studio 2008 (32 bits or 64 bits)
20 - Compile assembly code (with Visual Studio Command Prompt) by running:
23 - Open contrib\vstudio\vc9\zlibvc.sln with Microsoft Visual C++ 2008
26 Build instructions for Visual Studio 2010 (32 bits or 64 bits)
29 - Open contrib\vstudio\vc10\zlibvc.sln with Microsoft Visual C++ 2010
31 Build instructions for Visual Studio 2012 (32 bits or 64 bits)
34 - Open contrib\vstudio\vc11\zlibvc.sln with Microsoft Visual C++ 2012
36 Build instructions for Visual Studio 2013 (32 bits or 64 bits)
39 - Open contrib\vstudio\vc12\zlibvc.sln with Microsoft Visual C++ 2013
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/external/clang/tools/clang-format-vs/
DREADME.txt1 This directory contains a VSPackage project to generate a Visual Studio extension
5 - Visual Studio 2013 Professional
6 - Visual Studio 2013 SDK
7 - Visual Studio 2010 Professional (?)
8 - Visual Studio 2010 SDK (?)
16 CMake once, it can be built manually from the ClangFormat.sln solution in Visual
/external/flatbuffers/android/jni/
Dbuild_flatc.bat27 rem Newest and oldest version of Visual Studio that it's possible to select.
31 rem Determine the newest version of Visual Studio installed on this machine.
34 echo Searching for Visual Studio %%a >&2
41 echo Unable to determine whether Visual Studio is installed. >&2
45 rem Map Visual Studio version to cmake generator name.
47 set cmake_generator=Visual Studio 8 2005
50 set cmake_generator=Visual Studio 9 2008
53 set cmake_generator=Visual Studio %visual_studio_version%
58 rem Generate Visual Studio solution.
/external/ImageMagick/
DInstall-windows.txt6 o Visual Studio 2013 (or newer)
11 Install Visual Studio dependencies
13 To build ImageMagick with Visual Studio the following components should
17 o Visual C++ ATL for x86 and x64
18 o Visual C++ MFC for x86 and x64
22 Naming of these components might differ between version of Visual Studio. The
23 example above use the Visual Studio 2017 names.
34 solution configure.sln. Open this solution with Visual Studio and start a
/external/grpc-grpc/examples/csharp/HelloworldXamarin/
DREADME.md11 …y (That can be [done in Visual Studio](https://docs.microsoft.com/en-us/nuget/tools/package-manage…
22 - The latest version Visual Studio 2017 or Visual Studio for Mac with Xamarin support installed.
27 - Open the `HelloworldXamarin.sln` in Visual Studio (or Visual Studio for Mac)
33 You can deploy the example apps directly through Visual Studio IDE.
/external/curl/projects/
Dbuild-openssl.bat52 set "VC_PATH=Microsoft Visual Studio\VC98"
56 set "VC_PATH=Microsoft Visual Studio .NET\Vc7"
60 set "VC_PATH=Microsoft Visual Studio .NET 2003\Vc7"
64 set "VC_PATH=Microsoft Visual Studio 8\VC"
68 set "VC_PATH=Microsoft Visual Studio 9.0\VC"
72 set "VC_PATH=Microsoft Visual Studio 10.0\VC"
76 set "VC_PATH=Microsoft Visual Studio 11.0\VC"
80 set "VC_PATH=Microsoft Visual Studio 12.0\VC"
84 set "VC_PATH=Microsoft Visual Studio 14.0\VC"
91 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" (
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Dbuild-wolfssl.bat55 set "VC_PATH=Microsoft Visual Studio 10.0\VC"
60 set "VC_PATH=Microsoft Visual Studio 11.0\VC"
65 set "VC_PATH=Microsoft Visual Studio 12.0\VC"
70 set "VC_PATH=Microsoft Visual Studio 14.0\VC"
78 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" (
79 set "VC_PATH=Microsoft Visual Studio\2017\Enterprise\VC"
80 ) else if exist "%PF%\Microsoft Visual Studio\2017\Professional\VC" (
81 set "VC_PATH=Microsoft Visual Studio\2017\Professional\VC"
83 set "VC_PATH=Microsoft Visual Studio\2017\Community\VC"
119 rem Check we have Visual Studio installed
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/external/lz4/visual/
DREADME.md7 - `VS2010` - Visual Studio 2010 project (which also works well with Visual Studio 2012, 2013, 2015)
10 #### How to compile lz4 with Visual Studio
12 1. Install Visual Studio e.g. VS 2015 Community Edition (it's free).
16 5. Visual Studio will ask about converting VS2010 project to VS2015 and you should agree.
24 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the
39 #### Using LZ4 DLL with Microsoft Visual C++ project
43 project using Visual C++.
46 …be found in Project Properties of Visual Studio IDE in the `C/C++` Property Pages on the `General`…
/external/v8/tools/visual_studio/
DREADME.txt1 The Microsoft Visual Studio project files for including V8 in a Visual
2 Studio/Visual C++ Express solution has been retired. If a Visual
8 Generating Visual Studio projects using GYP is how the Chromium
/external/Reactive-Extensions/RxCpp/
D.gitignore2 ## Visual Studio
5 ## Ignore Visual Studio temporary files, build results, and
6 ## files generated by popular Visual Studio add-ons.
38 # Visual C++ cache files
45 # Visual Studio profiler
81 # Visual Studio version. Backup files are not needed, because we have git ;-)
/external/capstone/
DCOMPILE_CMAKE.TXT2 using Microsoft Visual C as the compiler.
6 To compile Capstone on Windows using Visual Studio, see COMPILE_MSVC.TXT.
10 This documentation requires CMake & Windows SDK or MS Visual Studio installed on
66 (*) To build Capstone using Visual Studio, choose the generator accordingly to the
67 version of Visual Studio on your machine. For example, with Visual Studio 2013, do:
71 cmake -G "Visual Studio 12" ..
73 After this, find capstone.sln in the same directory. Open it with Visual Studio
/external/capstone/msvc/
DREADME2 using Microsoft Visual Studio (VS).
7 (1) Visual Studio 2010 or newer versions is required. Open "capstone.sln" to
8 build the libraries & test code with Visual Studio. The resulted binaries
13 Visual Studio 2010, so if you open them using newer version, an extra step
20 you need to install Visual Studio 2013 or newer versions, and Windows Driver
/external/libusb/
DINSTALL_WIN.txt6 If you are using Microsoft Visual Studio:
8 libusb.dsw for MSVC6, libusb_2005.sln for Visual Studio 2005 or 2008,
9 libusb_2010.sln for Visual Studio 2010,
10 libusb_2012.sln for Visual Studio 2012 or later,
11 libusb_wince.sln for Windows CE support in Visual Studio 2005.
16 Note that if you are using Visual Studio Express, you may have to install the
28 vs /MD[d] in Visual Studio) use: 'ddk_build /MT'
38 The 32 bit binaries compiled either from Visual Studio or the DDK are placed in
/external/Reactive-Extensions/RxCpp/Ix/CPP/
D.gitignore12 ## Ignore Visual Studio temporary files, build results, and
13 ## files generated by popular Visual Studio add-ons.
44 # Visual C++ cache files
51 # Visual Studio profiler
106 # Visual Studio version. Backup files are not needed, because we have git ;-)
/external/grpc-grpc/src/csharp/
DREADME.md20 - Windows: .NET Framework 4.5+, Visual Studio 2013, 2015, 2017, Visual Studio Code
21 - Linux: Mono 4+, Visual Studio Code, MonoDevelop 5.9+
22 - Mac OS X: Mono 4+, Visual Studio Code, Xamarin Studio 5.9+
29 - Open Visual Studio / MonoDevelop / Xamarin Studio and start a new project/solution (alternatively…
68 - Use Visual Studio 2017 (on Windows) to open the solution `Grpc.sln` or use Visual Studio Code wit…
77 Under Visual Studio, make sure NUnit test adapter is installed (under "Extensions and Updates").
/external/curl/winbuild/
DBUILD.WINDOWS.txt1 Building with Visual C++, prerequisites
5 from sources using the Visual C++ build tool. To build with VC++, you will
7 VC is 6 (part of Visual Studio 6). However using a more recent version is
11 the full Visual Studio or Visual C++ if all you want is to build curl.
44 Building with Visual C++
47 Open a Visual Studio Command prompt:
50 where version is the Visual Studio version. The developer prompt at default
53 This type of command prompt may not exist in all Visual Studio versions.
60 where version is the Visual Studio version, platform is e.g. x64
62 may not exist in all Visual Studio versions.
/external/vulkan-headers/
DBUILD.md74 - Microsoft [Visual Studio](https://www.visualstudio.com/)
86 - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/),
90 ### Windows Build - Microsoft Visual Studio
92 The general approach is to run CMake to generate the Visual Studio project
94 command line or use the Visual Studio IDE to open the generated solution and
107 #### Use `CMake` to Create the Visual Studio Project Files
110 create a build directory and generate the Visual Studio project files:
147 -- Building for: Visual Studio 14 2015
152 specific generator such as "Visual Studio 14 2015 Win64", so the default
159 generated solution with Visual Studio.
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/external/catch2/projects/
DWhere did the projects go.txt2 To generate an XCode or Visual Studio project you'll need CMake, which you can download from https:…
8 …XCode projects, or "Visual Studio 14" for Visual Studio 2015 (replace 14 with the major version nu…
/external/python/cpython2/PCbuild/
Dreadme.txt4 1. Install Microsoft Visual Studio 2008, any edition.
5 2. Install Microsoft Visual Studio 2010, any edition, or Windows SDK 7.1
6 and any version of Microsoft Visual Studio newer than 2010.
22 Visual Studio 2008 and Visual Studio 2010. Another configuration proven
23 to work is Visual Studio 2008, Windows SDK 7.1, and Visual Studio 2013.
25 If you only have Visual Studio 2008 available, use the project files in
28 If you do not have Visual Studio 2008 available, you can use these project
33 to build using MSVC10 (Visual Studio 2010).
49 Visual Studio, select the desired combination of configuration and platform,
74 requires Professional Edition of Visual Studio 2008. See the
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/external/grpc-grpc/
DBUILDING.md52 To prepare for cmake + Microsoft Visual C++ compiler build
53 - Install Visual Studio 2015 or 2017 (Visual C++ compiler will be used).
125 ## cmake: Windows, Using Visual Studio 2015 or 2017 (can only build with OPENSSL_NO_ASM).
126 When using the "Visual Studio" generator,
129 added automatically by cmake). After opening the solution with Visual Studio
135 > cmake .. -G "Visual Studio 14 2015"
140 Please note that when using Ninja, you will still need Visual C++ (part of Visual Studio)
/external/tensorflow/tensorflow/tools/ci_build/windows/gpu/cmake/
Drun_build.bat7 :: - Microsoft Visual Studio 2015 Community Edition
20 :: Import all bunch of variables Visual Studio needs.
21 CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
38 :: Run cmake to create Visual Studio Project files.
39 …_FORCEINLINE=%DISABLE_FORCEINLINE% -Dtensorflow_WIN_CPU_SIMD_OPTIONS=/arch:AVX -G"Visual Studio 14"
/external/jemalloc_new/msvc/
DReadMe.txt12 2. Install Visual Studio 2015 or 2017 with Visual C++
22 6. Now the project can be opened and built in Visual Studio:

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