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Searched refs:WIN_RES_MAGIC_SIZE (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Object/
DWindowsResource.h50 const size_t WIN_RES_MAGIC_SIZE = 16; variable
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Object/
DWindowsResource.cpp44 size_t LeadingSize = WIN_RES_MAGIC_SIZE + WIN_RES_NULL_ENTRY_SIZE; in WindowsResource()
51 if (Source.getBufferSize() < WIN_RES_MAGIC_SIZE + WIN_RES_NULL_ENTRY_SIZE) in createWindowsResource()