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Searched refs:WindowRectMode (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_scissor.c42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
Dst_atom_scissor.c115 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in st_update_window_rectangles()
Dst_cb_clear.c336 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
/external/mesa3d/src/mesa/main/
Dscissor.c310 ctx->Scissor.WindowRectMode = mode; in _mesa_WindowRectanglesEXT()
325 ctx->Scissor.WindowRectMode = GL_EXCLUSIVE_EXT; in _mesa_init_scissor()
Dattrib.c1332 scissor->WindowRectMode, scissor->NumWindowRects, in _mesa_PopAttrib()
Dmtypes.h842 GLenum WindowRectMode; /**< Whether to include or exclude the rects */ member
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h286 …{ GL_WINDOW_RECTANGLE_MODE_EXT, CONTEXT_ENUM(Scissor.WindowRectMode), extra_EXT_window_rectangles …