Searched refs:WindowRectMode (Results 1 – 7 of 7) sorted by relevance
42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
115 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in st_update_window_rectangles()
336 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
310 ctx->Scissor.WindowRectMode = mode; in _mesa_WindowRectanglesEXT()325 ctx->Scissor.WindowRectMode = GL_EXCLUSIVE_EXT; in _mesa_init_scissor()
1332 scissor->WindowRectMode, scissor->NumWindowRects, in _mesa_PopAttrib()
842 GLenum WindowRectMode; /**< Whether to include or exclude the rects */ member
286 …{ GL_WINDOW_RECTANGLE_MODE_EXT, CONTEXT_ENUM(Scissor.WindowRectMode), extra_EXT_window_rectangles …