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Searched refs:WorldRayDirectionNV (Results 1 – 10 of 10) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dspv.MissShader.rmiss.out36 Decorate 24(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Dspv.IntersectShader.rint.out47 Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Dspv.AnyHitShader.rahit.out51 Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Dspv.ClosestHitShader.rchit.out53 Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.lua502 WorldRayDirectionNV = 5322,
Dspirv.cs528 WorldRayDirectionNV = 5322, enumerator
Dspirv.hpp11530 WorldRayDirectionNV = 5322,
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspirv.cs534 WorldRayDirectionNV = 5322, enumerator
Dspirv.lua508 WorldRayDirectionNV = 5322,
Dspirv.hpp11536 WorldRayDirectionNV = 5322,