Searched refs:ZeroCheck (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Scalar/ |
D | LoopIdiomRecognize.cpp | 192 const DebugLoc &DL, bool ZeroCheck, 1398 bool ZeroCheck = false; in recognizeAndInsertCTLZ() local 1422 ZeroCheck = true; in recognizeAndInsertCTLZ() 1435 {InitX, ZeroCheck ? ConstantInt::getTrue(InitX->getContext()) in recognizeAndInsertCTLZ() 1443 DefX->getDebugLoc(), ZeroCheck, in recognizeAndInsertCTLZ() 1512 const DebugLoc &DL, bool ZeroCheck) { in createCTLZIntrinsic() argument 1513 Value *Ops[] = {Val, ZeroCheck ? IRBuilder.getTrue() : IRBuilder.getFalse()}; in createCTLZIntrinsic() 1557 Instruction *DefX, const DebugLoc &DL, bool ZeroCheck, in transformLoopToCountable() argument 1580 CTLZ = createCTLZIntrinsic(Builder, InitXNext, DL, ZeroCheck); in transformLoopToCountable()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/ |
D | X86ISelLowering.cpp | 17757 const bool ZeroCheck = (X86CC == X86::COND_E || X86CC == X86::COND_NE); in EmitTest() local 17805 if (ZeroCheck && Op->hasOneUse() && in EmitTest() 17838 if (!ZeroCheck) in EmitTest()
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