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Searched refs:ZeroCheck (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Scalar/
DLoopIdiomRecognize.cpp192 const DebugLoc &DL, bool ZeroCheck,
1398 bool ZeroCheck = false; in recognizeAndInsertCTLZ() local
1422 ZeroCheck = true; in recognizeAndInsertCTLZ()
1435 {InitX, ZeroCheck ? ConstantInt::getTrue(InitX->getContext()) in recognizeAndInsertCTLZ()
1443 DefX->getDebugLoc(), ZeroCheck, in recognizeAndInsertCTLZ()
1512 const DebugLoc &DL, bool ZeroCheck) { in createCTLZIntrinsic() argument
1513 Value *Ops[] = {Val, ZeroCheck ? IRBuilder.getTrue() : IRBuilder.getFalse()}; in createCTLZIntrinsic()
1557 Instruction *DefX, const DebugLoc &DL, bool ZeroCheck, in transformLoopToCountable() argument
1580 CTLZ = createCTLZIntrinsic(Builder, InitXNext, DL, ZeroCheck); in transformLoopToCountable()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp17757 const bool ZeroCheck = (X86CC == X86::COND_E || X86CC == X86::COND_NE); in EmitTest() local
17805 if (ZeroCheck && Op->hasOneUse() && in EmitTest()
17838 if (!ZeroCheck) in EmitTest()