Searched refs:_NeedVertices (Results 1 – 4 of 4) sorted by relevance
125 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); in main()
394 if (ctx->Light._NeedVertices) { in validate_lighting()
896 ctx->Light._NeedVertices = in _mesa_update_lighting()908 if (ctx->Light._NeedVertices) in _mesa_update_lighting()
678 GLboolean _NeedVertices; /**< Use fast shader? */ member