Searched refs:_NormSpotDirection (Results 1 – 9 of 9) sorted by relevance
265 k[3] = - cutoff * l->_NormSpotDirection[0]; in nv10_get_spot_coeff()266 k[4] = - cutoff * l->_NormSpotDirection[1]; in nv10_get_spot_coeff()267 k[5] = - cutoff * l->_NormSpotDirection[2]; in nv10_get_spot_coeff()274 k[3] = - l->_NormSpotDirection[0]; in nv10_get_spot_coeff()275 k[4] = - l->_NormSpotDirection[1]; in nv10_get_spot_coeff()276 k[5] = - l->_NormSpotDirection[2]; in nv10_get_spot_coeff()
999 COPY_3V( light->_NormSpotDirection, light->SpotDirection ); in compute_light_positions()1000 NORMALIZE_3FV( light->_NormSpotDirection ); in compute_light_positions()1006 TRANSFORM_NORMAL( light->_NormSpotDirection, in compute_light_positions()1011 NORMALIZE_3FV( light->_NormSpotDirection ); in compute_light_positions()1015 light->_NormSpotDirection); in compute_light_positions()
169 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos()
377 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ member
226 OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection ); in main()
146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG()325 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG()
908 fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0]; in update_light()909 fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1]; in update_light()910 fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2]; in update_light()
1130 fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0]; in update_light()1131 fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1]; in update_light()1132 fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2]; in update_light()
514 COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); in _mesa_fetch_state()