Searched refs:_bufferIsUpdated (Results 1 – 6 of 6) sorted by relevance
48 _bufferIsUpdated(false), in D3D9Channel()166 if (_bufferIsUpdated) { in DeliverFrame()201 _bufferIsUpdated = true; in DeliverFrame()211 _bufferIsUpdated = false; in RenderOffFrame()219 isUpdated = _bufferIsUpdated; in IsUpdated()
83 bool _bufferIsUpdated; variable
96 bool _bufferIsUpdated; variable
76 bool _bufferIsUpdated; variable
52 _bufferIsUpdated( false), in VideoChannelAGL()270 _bufferIsUpdated = true; in DeliverFrame()318 _bufferIsUpdated = false; in RenderOffScreenBuffer()327 isUpdated = _bufferIsUpdated; in IsUpdated()
40 _bufferIsUpdated( false),262 _bufferIsUpdated = true;314 _bufferIsUpdated = false;324 isUpdated = _bufferIsUpdated;