Searched refs:_mesa_validate_program_pipeline (Results 1 – 3 of 3) sorted by relevance
70 _mesa_validate_program_pipeline(struct gl_context * ctx,
846 _mesa_validate_program_pipeline(struct gl_context* ctx, in _mesa_validate_program_pipeline() function1053 _mesa_validate_program_pipeline(ctx, pipe); in _mesa_ValidateProgramPipeline()
165 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) { in _mesa_valid_to_render()