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Searched refs:_shader (Results 1 – 9 of 9) sorted by relevance

/external/skqp/experimental/canvaskit/htmlcanvas/
Dpattern.js2 this._shader = null;
55 if (this._shader) {
56 this._shader.delete();
57 this._shader = null;
64 this._shader = CanvasKit.MakeImageShader(this._image, this._tileX, this._tileY,
66 return this._shader;
Dlineargradient.js3 this._shader = null;
45 if (this._shader) {
46 this._shader.delete();
47 this._shader = null;
62 this._shader = CanvasKit.MakeLinearGradientShader([sx1, sy1], [sx2, sy2],
64 return this._shader;
Dradialgradient.js6 this._shader = null;
48 if (this._shader) {
49 this._shader.delete();
50 this._shader = null;
72 this._shader = CanvasKit.MakeTwoPointConicalGradientShader(
75 return this._shader;
/external/skia/modules/canvaskit/htmlcanvas/
Dpattern.js2 this._shader = null;
55 if (this._shader) {
56 this._shader.delete();
57 this._shader = null;
64 this._shader = CanvasKit.MakeImageShader(this._image, this._tileX, this._tileY,
66 return this._shader;
Dlineargradient.js3 this._shader = null;
45 if (this._shader) {
46 this._shader.delete();
47 this._shader = null;
62 this._shader = CanvasKit.MakeLinearGradientShader([sx1, sy1], [sx2, sy2],
64 return this._shader;
Dradialgradient.js6 this._shader = null;
48 if (this._shader) {
49 this._shader.delete();
50 this._shader = null;
72 this._shader = CanvasKit.MakeTwoPointConicalGradientShader(
75 return this._shader;
/external/mesa3d/src/gallium/docs/source/cso/
Dshader.rst1 .. _shader:
/external/mesa3d/src/gallium/drivers/r600/
Dr600_state_common.c1614 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \
1615 if (unlikely(!rctx->x##_shader->current)) \
1620 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) \
1621 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1625 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1626 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1627 clip_so_current = rctx->sw##_shader->current; \
1632 if (sw##_dirty || (rctx->hw_shader_stages[(hw)].shader != rctx->sw##_shader->current)) { \
1633 update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], rctx->sw##_shader->current); \
1634 …update_shader_atom(ctx, &rctx->hw_shader_stages[(hw2)], rctx->sw##_shader->current->gs_copy_shader…
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/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp2765 struct _shader in runSeparateShaderTestMode() struct