Searched refs:absf (Results 1 – 3 of 3) sorted by relevance
/external/tensorflow/tensorflow/compiler/xla/tests/ |
D | unary_op_test.cc | 153 auto absf = Abs(argf); in XLA_TEST_F() local 158 Add(Add(absc, absf0), Add(absf, ConvertElementType(absi, F32))); in XLA_TEST_F()
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 1227 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits() local 1228 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits() 1232 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits() 1234 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1227 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits() local 1228 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits() 1232 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits() 1234 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
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