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Searched refs:accessible_ids (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp709 shader_module const *src, std::unordered_set<uint32_t> const &accessible_ids) { in CollectInterfaceByInputAttachmentIndex() argument
718 if (accessible_ids.count(id)) { in CollectInterfaceByInputAttachmentIndex()
784 …a const *report_data, shader_module const *src, std::unordered_set<uint32_t> const &accessible_ids, in CollectInterfaceByDescriptorSlot() argument
812 for (auto id : accessible_ids) { in CollectInterfaceByDescriptorSlot()
1248 … std::unordered_set<uint32_t> accessible_ids, VkShaderStageFlagBits stage) { in ValidatePushConstantUsage() argument
1251 for (auto id : accessible_ids) { in ValidatePushConstantUsage()
2010 auto accessible_ids = MarkAccessibleIds(module, entrypoint); in ValidatePipelineShaderStage() local
2015 …auto descriptor_uses = CollectInterfaceByDescriptorSlot(report_data, module, accessible_ids, &has_… in ValidatePipelineShaderStage()
2021 …antUsage(report_data, pipeline->pipeline_layout.push_constant_ranges.get(), module, accessible_ids, in ValidatePipelineShaderStage()
2064 auto input_attachment_uses = CollectInterfaceByInputAttachmentIndex(module, accessible_ids); in ValidatePipelineShaderStage()
/external/autotest/frontend/afe/
Dmodels.py1186 accessible_ids = set(
1192 if entry.id not in accessible_ids