/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 78 gl.activeTexture(GL_TEXTURE0); in deinit() 203 gl.activeTexture(GL_TEXTURE0); in initTest() 211 gl.activeTexture(GL_TEXTURE1); in initTest() 219 gl.activeTexture(GL_TEXTURE2); in initTest() 227 gl.activeTexture(GL_TEXTURE3); in initTest() 268 gl.activeTexture(GL_TEXTURE0); in iterate() 273 gl.activeTexture(GL_TEXTURE1); in iterate() 278 gl.activeTexture(GL_TEXTURE2); in iterate() 283 gl.activeTexture(GL_TEXTURE3); in iterate()
|
D | esextcGPUShader5ImagesArrayIndexing.cpp | 140 gl.activeTexture(GL_TEXTURE0 + index); in initTest() 265 gl.activeTexture(GL_TEXTURE0); in deinit()
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageTextureSize.cpp | 326 gl.activeTexture(GL_TEXTURE0); in configureTextures() 331 gl.activeTexture(GL_TEXTURE1); in configureTextures() 343 gl.activeTexture(GL_TEXTURE0); in deleteTextures() 345 gl.activeTexture(GL_TEXTURE1); in deleteTextures() 347 gl.activeTexture(GL_TEXTURE0); in deleteTextures() 1088 gl.activeTexture(GL_TEXTURE0); in configureTestSpecificObjects() 1107 gl.activeTexture(GL_TEXTURE1); in configureTestSpecificObjects() 1135 gl.activeTexture(GL_TEXTURE0); in deleteTestSpecificObjects() 1137 gl.activeTexture(GL_TEXTURE1); in deleteTestSpecificObjects() 1139 gl.activeTexture(GL_TEXTURE0); in deleteTestSpecificObjects() [all …]
|
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 133 gl.activeTexture(GL_TEXTURE0 + i); in initTest() 383 gl.activeTexture(GL_TEXTURE0 + i); in deinit() 386 gl.activeTexture(GL_TEXTURE0); in deinit() 565 gl.activeTexture(GL_TEXTURE0 + i); in configureProgram()
|
D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 108 gl.activeTexture(GL_TEXTURE0); in initTest() 198 gl.activeTexture(GL_TEXTURE0); in iterate()
|
D | esextcTextureBufferMAXSizeValidation.cpp | 105 gl.activeTexture(GL_TEXTURE0); in initTest() 226 gl.activeTexture(GL_TEXTURE0); in iterate()
|
D | esextcTextureBufferAtomicFunctions.cpp | 101 gl.activeTexture(GL_TEXTURE0); in initTest()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureFilterMinmaxTests.cpp | 243 gl.activeTexture(GL_TEXTURE0); in generate() 288 gl.activeTexture(GL_TEXTURE0); in generate() 334 gl.activeTexture(GL_TEXTURE0); in generate() 379 gl.activeTexture(GL_TEXTURE0); in generate() 418 gl.activeTexture(GL_TEXTURE0); in generate() 460 gl.activeTexture(GL_TEXTURE0); in generate()
|
D | gl4cTextureBarrierTests.cpp | 165 gl.activeTexture(GL_TEXTURE0 + i); in init() 210 gl.activeTexture(GL_TEXTURE0); in deinit() 366 gl.activeTexture(GL_TEXTURE0 + i); in initTextureData() 382 gl.activeTexture(GL_TEXTURE0 + i); in verifyTextureData()
|
/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 1040 gl.activeTexture(GL_TEXTURE0); in renderReferences() 1046 gl.activeTexture(GL_TEXTURE1); in renderReferences() 1056 gl.activeTexture(GL_TEXTURE0); in renderReferences() 1062 gl.activeTexture(GL_TEXTURE1); in renderReferences() 1103 gl.activeTexture(GL_TEXTURE0); in renderResults() 1108 gl.activeTexture(GL_TEXTURE1); in renderResults() 1125 gl.activeTexture(GL_TEXTURE0); in renderResults() 1130 gl.activeTexture(GL_TEXTURE1); in renderResults()
|
D | glsTextureBufferCase.cpp | 612 gl.activeTexture(GL_TEXTURE0); in renderGL() 621 gl.activeTexture(GL_TEXTURE1); in renderGL() 624 gl.activeTexture(GL_TEXTURE0); in renderGL() 638 gl.activeTexture(GL_TEXTURE1); in renderGL() 644 gl.activeTexture(GL_TEXTURE0); in renderGL()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 176 gl.activeTexture(GL_TEXTURE0); in iterate() 345 gl.activeTexture(GL_TEXTURE0); in testFace() 464 gl.activeTexture(GL_TEXTURE0); in iterate() 579 gl.activeTexture(GL_TEXTURE0); in testFace()
|
D | es2fTextureSizeTests.cpp | 146 gl.activeTexture(GL_TEXTURE0); in iterate() 294 gl.activeTexture(GL_TEXTURE0); in testFace()
|
/external/deqp/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 213 gl.activeTexture(GL_TEXTURE0); in iterate() 401 gl.activeTexture(GL_TEXTURE0); in testFace() 563 gl.activeTexture(GL_TEXTURE0); in testLayer() 721 gl.activeTexture(GL_TEXTURE0); in testSlice() 864 gl.activeTexture(GL_TEXTURE0); in iterate() 1018 gl.activeTexture(GL_TEXTURE0); in testFace() 1127 gl.activeTexture(GL_TEXTURE0); in iterate() 1242 gl.activeTexture(GL_TEXTURE0); in testFace()
|
D | es3fTextureSizeTests.cpp | 147 gl.activeTexture(GL_TEXTURE0); in iterate() 295 gl.activeTexture(GL_TEXTURE0); in testFace()
|
/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 368 ctx.activeTexture(ctx.TEXTURE0 + ii); 373 ctx.activeTexture(ctx.TEXTURE0);
|
/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 155 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateES() 320 gl.activeTexture(GL_TEXTURE0); in resetStateES() 763 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateGLCore() 955 gl.activeTexture(GL_TEXTURE0); in resetStateGLCore()
|
D | gluES3PlusWrapperFuncs.inl | 7 dst->activeTexture = src.activeTexture;
|
/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 217 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
|
/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 240 gl.activeTexture(GL_TEXTURE0); in verify()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 6 gl->activeTexture = &glActiveTexture;
|
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLimits.cpp | 2318 gl.activeTexture(GL_TEXTURE0 + i); in clean() 2321 gl.activeTexture(GL_TEXTURE0); in clean() 2491 gl.activeTexture(GL_TEXTURE0 + i); in prepareProgramInput() 3040 gl.activeTexture(GL_TEXTURE0 + i); in clean() 3233 gl.activeTexture(GL_TEXTURE0 + i); in prepareProgramInput()
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 227 gl.activeTexture(GL_TEXTURE0); in testLayerFace() 377 gl.activeTexture(GL_TEXTURE0); in iterate()
|
D | es31fStencilTexturingTests.cpp | 248 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2D() 313 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2DArray() 372 gl.activeTexture(GL_TEXTURE0); in blitStencilToColorCube()
|
/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 244 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
|