Searched refs:active_shader_mask (Results 1 – 4 of 4) sorted by relevance
112 unsigned active_shader_mask; member
420 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask); in write_uniforms()495 uniforms[i].active_shader_mask = blob_read_uint32(metadata); in read_uniforms()
815 this->uniforms[id].active_shader_mask |= 1 << shader_type; in visit_field()
1017 unsigned mask = uni->active_shader_mask; in _mesa_flush_vertices_for_uniforms()