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Searched refs:active_shader_mask (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dir_uniform.h112 unsigned active_shader_mask; member
Dserialize.cpp420 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask); in write_uniforms()
495 uniforms[i].active_shader_mask = blob_read_uint32(metadata); in read_uniforms()
Dlink_uniforms.cpp815 this->uniforms[id].active_shader_mask |= 1 << shader_type; in visit_field()
/external/mesa3d/src/mesa/main/
Duniform_query.cpp1017 unsigned mask = uni->active_shader_mask; in _mesa_flush_vertices_for_uniforms()