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Searched refs:actualVertexCount (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/gpu/
DGrOpFlushState.cpp144 int* startVertex, int* actualVertexCount) { in makeVertexSpaceAtLeast() argument
146 startVertex, actualVertexCount); in makeVertexSpaceAtLeast()
DGrBufferAllocPool.cpp402 int* actualVertexCount) { in makeSpaceAtLeast() argument
407 SkASSERT(actualVertexCount); in makeSpaceAtLeast()
423 *actualVertexCount = static_cast<int>(actualSize / vertexSize); in makeSpaceAtLeast()
DGrBufferAllocPool.h219 int* actualVertexCount);
DGrOpFlushState.h93 int* actualVertexCount) final;
/external/skia/src/gpu/
DGrOpFlushState.cpp156 int* startVertex, int* actualVertexCount) { in makeVertexSpaceAtLeast() argument
158 startVertex, actualVertexCount); in makeVertexSpaceAtLeast()
DGrBufferAllocPool.cpp461 int* actualVertexCount) { in makeSpaceAtLeast() argument
466 SkASSERT(actualVertexCount); in makeSpaceAtLeast()
482 *actualVertexCount = static_cast<int>(actualSize / vertexSize); in makeSpaceAtLeast()
DGrBufferAllocPool.h241 int* actualVertexCount);
DGrOpFlushState.h92 int* actualVertexCount) final;
/external/skia/src/gpu/ops/
DGrMeshDrawOp.h122 int* startVertex, int* actualVertexCount) = 0;
/external/skqp/src/gpu/ops/
DGrMeshDrawOp.h121 int* startVertex, int* actualVertexCount) = 0;