Searched refs:actual_width_ (Results 1 – 1 of 1) sorted by relevance
48 return actual_width_; in GetWidth()59 const float float_width = static_cast<float>(actual_width_); in Draw()119 actual_width_ = area->GetWidth(); in LoadTexture()122 actual_width_ = texture_source.GetWidth(); in LoadTexture()128 texture_width_ = GetNextPowerOfTwo(actual_width_); in LoadTexture()142 actual_width_ != texture_source.GetWidth() || in LoadTexture()144 texture_data = new uint8_t[actual_width_ * actual_height_]; in LoadTexture()147 memcpy(texture_data + actual_width_ * y, texture_source[top + y] + left, in LoadTexture()148 actual_width_ * sizeof(uint8_t)); in LoadTexture()172 actual_width_, in LoadTexture()[all …]