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Searched refs:addEpilog (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DShadowCallStack.cpp72 static void addEpilog(const TargetInstrInfo *TII, MachineBasicBlock &MBB,
126 static void addEpilog(const TargetInstrInfo *TII, MachineBasicBlock &MBB, in addEpilog() function
314 addEpilog(TII, MBB, MI, *Trap); in runOnMachineFunction()
/external/swiftshader/third_party/subzero/src/
DIceTargetLowering.h338 virtual void addEpilog(CfgNode *Node) = 0;
DIceTargetLoweringMIPS32.h705 void addEpilog(CfgNode *Node) override;
DIceTargetLoweringARM32.h165 void addEpilog(CfgNode *Node) override;
DIceCfg.cpp1544 getTarget()->addEpilog(Node); in genFrame()
DIceTargetLoweringX86Base.h238 void addEpilog(CfgNode *Node) override;
DIceTargetLoweringMIPS32.cpp1749 void TargetMIPS32::addEpilog(CfgNode *Node) { in addEpilog() function in Ice::MIPS32::TargetMIPS32
DIceTargetLoweringARM32.cpp1698 void TargetARM32::addEpilog(CfgNode *Node) { in addEpilog() function in Ice::ARM32::TargetARM32
DIceTargetLoweringX86BaseImpl.h1319 void TargetX86Base<TraitsType>::addEpilog(CfgNode *Node) {