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Searched refs:addProlog (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DShadowCallStack.cpp66 static void addProlog(MachineFunction &Fn, const TargetInstrInfo *TII,
89 static void addProlog(MachineFunction &Fn, const TargetInstrInfo *TII, in addProlog() function
294 addProlog(Fn, TII, MBB, DL); in runOnMachineFunction()
/external/swiftshader/third_party/subzero/src/
DIceTargetLowering.h337 virtual void addProlog(CfgNode *Node) = 0;
DIceTargetLoweringMIPS32.h704 void addProlog(CfgNode *Node) override;
DIceTargetLoweringARM32.h164 void addProlog(CfgNode *Node) override;
DIceCfg.cpp1541 getTarget()->addProlog(Entry); in genFrame()
DIceTargetLoweringX86Base.h234 void addProlog(CfgNode *Node) override;
DIceTargetLoweringMIPS32.cpp1496 void TargetMIPS32::addProlog(CfgNode *Node) { in addProlog() function in Ice::MIPS32::TargetMIPS32
DIceTargetLoweringARM32.cpp1434 void TargetARM32::addProlog(CfgNode *Node) { in addProlog() function in Ice::ARM32::TargetARM32
DIceTargetLoweringX86BaseImpl.h996 void TargetX86Base<TraitsType>::addProlog(CfgNode *Node) {