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Searched refs:addRecycledResource (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp186 commandBuffer->addRecycledResource(fUniformDescriptorSet); in setAndBindUniforms()
189 commandBuffer->addRecycledResource(fGeometryUniformBuffer->resource()); in setAndBindUniforms()
192 commandBuffer->addRecycledResource(fFragmentUniformBuffer->resource()); in setAndBindUniforms()
294 commandBuffer->addRecycledResource(fSamplerDescriptorSet); in setAndBindTextures()
DGrVkCommandBuffer.h118 void addRecycledResource(const GrVkRecycledResource* resource) { in addRecycledResource() function
DGrVkCommandBuffer.cpp283 this->addRecycledResource(recycled[i]); in bindDescriptorSets()
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp186 commandBuffer->addRecycledResource(fUniformDescriptorSet); in setAndBindUniforms()
189 commandBuffer->addRecycledResource(fGeometryUniformBuffer->resource()); in setAndBindUniforms()
192 commandBuffer->addRecycledResource(fFragmentUniformBuffer->resource()); in setAndBindUniforms()
294 commandBuffer->addRecycledResource(fSamplerDescriptorSet); in setAndBindTextures()
DGrVkCommandBuffer.h117 void addRecycledResource(const GrVkRecycledResource* resource) { in addRecycledResource() function
DGrVkCommandBuffer.cpp280 this->addRecycledResource(recycled[i]); in bindDescriptorSets()