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Searched refs:addRegUnits (Results 1 – 5 of 5) sorted by relevance

/external/llvm/lib/CodeGen/
DRegisterScavenging.cpp92 void RegScavenger::addRegUnits(BitVector &BV, unsigned Reg) { in addRegUnits() function in RegScavenger
133 addRegUnits(KillRegUnits, Reg); in determineKillsAndDefs()
137 addRegUnits(KillRegUnits, Reg); in determineKillsAndDefs()
139 addRegUnits(DefRegUnits, Reg); in determineKillsAndDefs()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DRegisterScavenging.cpp100 void RegScavenger::addRegUnits(BitVector &BV, unsigned Reg) { in addRegUnits() function in RegScavenger
146 addRegUnits(KillRegUnits, Reg); in determineKillsAndDefs()
150 addRegUnits(KillRegUnits, Reg); in determineKillsAndDefs()
152 addRegUnits(DefRegUnits, Reg); in determineKillsAndDefs()
/external/llvm/include/llvm/CodeGen/
DRegisterScavenging.h169 void addRegUnits(BitVector &BV, unsigned Reg);
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DRegisterScavenging.h198 void addRegUnits(BitVector &BV, unsigned Reg);
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
DGCNHazardRecognizer.cpp289 static void addRegUnits(const SIRegisterInfo &TRI, in addRegUnits() function
300 addRegUnits(TRI, Set, Op.getReg()); in addRegsToSet()