Searched refs:add_enemy (Results 1 – 2 of 2) sorted by relevance
985 if let Some(x) = args.enemy { builder.add_enemy(x); } in create()1505 pub fn add_enemy(&mut self, enemy: flatbuffers::WIPOffset<Monster<'b >>) { in add_enemy() method
1657 void add_enemy(flatbuffers::Offset<Monster> enemy) {1860 builder_.add_enemy(enemy);