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Searched refs:add_str_to_glsl_main (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c496 static char *add_str_to_glsl_main(struct dump_ctx *ctx, const char *buf) in add_str_to_glsl_main() function
1419 sret = add_str_to_glsl_main(ctx, buf); in emit_cbuf_writes()
1431 sret = add_str_to_glsl_main(ctx, buf); in emit_a8_swizzle()
1481 sret = add_str_to_glsl_main(ctx, buf); in emit_alpha_test()
1492 sret = add_str_to_glsl_main(ctx, buf); in emit_pstipple_pass()
1496 sret = add_str_to_glsl_main(ctx, buf); in emit_pstipple_pass()
1510 sret = add_str_to_glsl_main(ctx, buf); in emit_color_select()
1514 sret = add_str_to_glsl_main(ctx, buf); in emit_color_select()
1525 sret = add_str_to_glsl_main(ctx, buf); in emit_prescale()
1616 sret = add_str_to_glsl_main(ctx, buf); in emit_so_movs()
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