Searched refs:add_weapons (Results 1 – 3 of 3) sorted by relevance
244 if let Some(x) = args.weapons { builder.add_weapons(x); } in create()370 …pub fn add_weapons(&mut self, weapons: flatbuffers::WIPOffset<flatbuffers::Vector<'b , flatbuffers… in add_weapons() method
355 void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons) {389 builder_.add_weapons(weapons);
1572 monster_builder.add_weapons(weapons);