Searched refs:allocateName (Results 1 – 2 of 2) sorted by relevance
461 deUint32 allocateName (void);492 deUint32 ObjectManager<T>::allocateName (void) in allocateName() function in sglr::rc::ObjectManager
677 *textures++ = m_textures.allocateName(); in genTextures()784 *framebuffers++ = m_framebuffers.allocateName(); in genFramebuffers()839 *renderbuffers++ = m_renderbuffers.allocateName(); in genRenderbuffers()2489 buffers[ndx] = m_buffers.allocateName(); in genBuffers()3585 vertexArrays[ndx] = m_vertexArrays.allocateName(); in genVertexArrays()4538 int name = m_programs.allocateName(); in createProgram()