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Searched refs:allocateName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp461 deUint32 allocateName (void);
492 deUint32 ObjectManager<T>::allocateName (void) in allocateName() function in sglr::rc::ObjectManager
DsglrReferenceContext.cpp677 *textures++ = m_textures.allocateName(); in genTextures()
784 *framebuffers++ = m_framebuffers.allocateName(); in genFramebuffers()
839 *renderbuffers++ = m_renderbuffers.allocateName(); in genRenderbuffers()
2489 buffers[ndx] = m_buffers.allocateName(); in genBuffers()
3585 vertexArrays[ndx] = m_vertexArrays.allocateName(); in genVertexArrays()
4538 int name = m_programs.allocateName(); in createProgram()