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Searched refs:anyUnique (Results 1 – 8 of 8) sorted by relevance

/external/flatbuffers/tests/
Dmonster_test_my_game.example_generated.dart738 dynamic get anyUnique {
759 …ces: $vectorOfNonOwningReferences, anyUniqueType: $anyUniqueType, anyUnique: $anyUnique, anyAmbigu…
1069 dynamic anyUnique,
1117 _anyUnique = anyUnique,
Dmonster_test_generated.js1759 MyGame.Example.Monster.prototype.anyUnique = function(obj) { method in MyGame.Example.Monster
Dmonster_test_generated.ts1670 anyUnique<T extends flatbuffers.Table>(obj:T):T|null { method in MyGame.Example.Monster
/external/flatbuffers/dart/test/
Dmonster_test_my_game.example_generated.dart740 dynamic get anyUnique {
761 …ces: $vectorOfNonOwningReferences, anyUniqueType: $anyUniqueType, anyUnique: $anyUnique, anyAmbigu…
1071 dynamic anyUnique,
1119 _anyUnique = anyUnique,
/external/flatbuffers/tests/MyGame/Example/
DMonster.lua586 function Monster.AddAnyUnique(builder, anyUnique) builder:PrependUOffsetTRelativeSlot(44, anyUnique
DMonster.go903 func MonsterAddAnyUnique(builder *flatbuffers.Builder, anyUnique flatbuffers.UOffsetT) {
904 builder.PrependUOffsetTSlot(44, flatbuffers.UOffsetT(anyUnique), 0)
DMonster.py680 …AddAnyUnique(builder, anyUnique): builder.PrependUOffsetTRelativeSlot(44, flatbuffers.number_types… argument
DMonster.java152 …public Table anyUnique(Table obj) { int o = __offset(92); return o != 0 ? __union(obj, o) : null; } in anyUnique() method in Monster