Searched refs:applyExact (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 1725 const double exact = this->applyExact(arg0); in applyPoint() 1733 virtual double applyExact (double) const in applyExact() function in deqp::gls::BuiltinPrecisionTests::FloatFunc1 1761 double applyExact (double x) const { return m_func(x); } in applyExact() function in deqp::gls::BuiltinPrecisionTests::CFloatFunc1 1801 const double exact = this->applyExact(x, y); in applyPoint() 1807 virtual double applyExact (double, double) const in applyExact() function in deqp::gls::BuiltinPrecisionTests::FloatFunc2 1836 double applyExact (double x, double y) const { return m_func(x, y); } in applyExact() function in deqp::gls::BuiltinPrecisionTests::CFloatFunc2 1856 const double exact = this->applyExact(x, y); in applyPoint() 1894 const double exact = this->applyExact(x, y, z); in applyPoint() 1899 virtual double applyExact (double, double, double) const in applyExact() function in deqp::gls::BuiltinPrecisionTests::FloatFunc3 1941 double applyExact (double x, double y) const { return x + y; } in applyExact() function in deqp::gls::BuiltinPrecisionTests::Functions::Add [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 2078 const double exact = this->applyExact(arg0); in applyPoint() 2084 virtual double applyExact (double) const in applyExact() function in vkt::shaderexecutor::FloatFunc1 2110 double applyExact (double x) const { return m_func(x); } in applyExact() function in vkt::shaderexecutor::CFloatFunc1 2153 const double exact = this->applyExact(x, y); in applyPoint() 2159 virtual double applyExact (double, double) const in applyExact() function in vkt::shaderexecutor::FloatFunc2 2189 double applyExact (double x, double y) const { return m_func(x, y); } in applyExact() function in vkt::shaderexecutor::CFloatFunc2 2210 const double exact = this->applyExact(x, y); in applyPoint() 2237 const double exact = this->applyExact(x, y); in applyPoint() 2276 const double exact = this->applyExact(x, y, z); in applyPoint() 2281 virtual double applyExact (double, double, double) const in applyExact() function in vkt::shaderexecutor::FloatFunc3 [all …]
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