Searched refs:asset_filepath (Results 1 – 6 of 6) sorted by relevance
187 asset_filepath = self._file_path_value(asset_tensor)188 if not asset_filepath:190 basename = os.path.basename(asset_filepath)192 self._assets_to_copy[asset_filepath] = basename
660 def get_asset_filename_to_add(asset_filepath, asset_filename_map): argument678 asset_filename = os.path.basename(asset_filepath)685 if other_asset_filepath == asset_filepath:691 if not file_io.filecmp(asset_filepath, other_asset_filepath):
72 asset_filepath = os.path.join(74 file_io.write_string_to_file(asset_filepath, asset_file_contents)76 asset_filepath, name=asset_file_tensor_name)
453 asset_filepath=original_path,
390 string asset_filepath = io::JoinPath(cfg.assets_directory_override, in GrapplerItemFromMetaGraphDef() local392 if (!FilesExist({asset_filepath}, nullptr)) { in GrapplerItemFromMetaGraphDef()394 << asset_filepath << ", skipping this input"; in GrapplerItemFromMetaGraphDef()398 asset_filepath; in GrapplerItemFromMetaGraphDef()
58 const string asset_filepath = io::JoinPath(asset_directory, asset_filename); in ValidateAssets() local59 TF_EXPECT_OK(Env::Default()->FileExists(asset_filepath)); in ValidateAssets()