Searched refs:attachment_name_map (Results 1 – 1 of 1) sorted by relevance
4769 static std::map<GLenum, std::string> attachment_name_map; in TestBase() local4770 if (attachment_name_map.empty()) in TestBase()4772 attachment_name_map[GL_TEXTURE_2D] = "texture2d"; in TestBase()4773 attachment_name_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "cubemap_negx"; in TestBase()4774 attachment_name_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "cubemap_negy"; in TestBase()4775 attachment_name_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "cubemap_negz"; in TestBase()4776 attachment_name_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "cubemap_posx"; in TestBase()4777 attachment_name_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "cubemap_posy"; in TestBase()4778 attachment_name_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "cubemap_posz"; in TestBase()4779 attachment_name_map[GL_TEXTURE_2D_ARRAY] = "texture_array"; in TestBase()[all …]