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Searched refs:attribLoc (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp316 …const int attribLoc = bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttrib… in setupAttributes() local
320 if (attribLoc >= 0) in setupAttributes()
322 ctx.enableVertexAttribArray(attribLoc); in setupAttributes()
323 …ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPt… in setupAttributes()
DglsShaderLibraryCase.cpp1235 int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str()); in execute() local
1236 if (attribLoc == -1) in execute()
1249 …vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*(int)sizeo… in execute()
1254 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp642 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local
670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
673 gl.enableVertexAttribArray(attribLoc); in iterate()
676 gl.disableVertexAttribArray(attribLoc); in iterate()
684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate()
687 gl.enableVertexAttribArray(attribLoc); in iterate()
690 gl.disableVertexAttribArray(attribLoc); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp418 int attribLoc = gl.getAttribLocation(programID, attribName.c_str()); in execute() local
419 if (attribLoc == -1) in execute()
433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, in execute()
441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp654 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local
682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
685 gl.enableVertexAttribArray(attribLoc); in iterate()
688 gl.disableVertexAttribArray(attribLoc); in iterate()
696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate()
699 gl.enableVertexAttribArray(attribLoc); in iterate()
702 gl.disableVertexAttribArray(attribLoc); in iterate()