Searched refs:attribLoc (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 316 …const int attribLoc = bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttrib… in setupAttributes() local 320 if (attribLoc >= 0) in setupAttributes() 322 ctx.enableVertexAttribArray(attribLoc); in setupAttributes() 323 …ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPt… in setupAttributes()
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D | glsShaderLibraryCase.cpp | 1235 int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str()); in execute() local 1236 if (attribLoc == -1) in execute() 1249 …vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*(int)sizeo… in execute() 1254 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 642 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 673 gl.enableVertexAttribArray(attribLoc); in iterate() 676 gl.disableVertexAttribArray(attribLoc); in iterate() 684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate() 687 gl.enableVertexAttribArray(attribLoc); in iterate() 690 gl.disableVertexAttribArray(attribLoc); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 418 int attribLoc = gl.getAttribLocation(programID, attribName.c_str()); in execute() local 419 if (attribLoc == -1) in execute() 433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, in execute() 441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 654 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 685 gl.enableVertexAttribArray(attribLoc); in iterate() 688 gl.disableVertexAttribArray(attribLoc); in iterate() 696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate() 699 gl.enableVertexAttribArray(attribLoc); in iterate() 702 gl.disableVertexAttribArray(attribLoc); in iterate()
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