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Searched refs:bAllocated (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTResourceFile.cpp241 if (CPVRTMemoryFileSystem::s_pFileInfo[i].bAllocated) in ~CAtExit()
288 s_pFileInfo[s_i32NumFiles].bAllocated = bCopy; in RegisterMemoryFile()
DPVRTMemoryFileSystem.h96 …bool bAllocated; ///< File was allocated. If true, this file will be deleted on exi… member