Searched refs:bInverted (Results 1 – 1 of 1) sorted by relevance
117 bool bInverted = corner1->IsInverted(); in GetFillPath() local129 sx = bInverted ? FX_PI / 2 : FX_PI; in GetFillPath()140 sx = bInverted ? FX_PI : FX_PI * 3 / 2; in GetFillPath()151 sx = bInverted ? FX_PI * 3 / 2 : 0; in GetFillPath()162 sx = bInverted ? 0 : FX_PI / 2; in GetFillPath()175 if (bInverted) in GetFillPath()180 if (bInverted) in GetFillPath()186 if (bInverted) { in GetFillPath()455 bool bInverted = corner1->IsInverted(); in GetPath() local475 if (!bRound && !bInverted) { in GetPath()[all …]