Searched refs:bNoLineThrough (Results 1 – 1 of 1) sorted by relevance
1158 bool bNoLineThrough = pPiece->iLineThrough < 1 || pPiece->iLineThrough > 2; in RenderPath() local1159 if (bNoUnderline && bNoLineThrough) in RenderPath()1199 if (bNoLineThrough && in RenderPath()