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Searched refs:b_isnormal (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp1228 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits() local
1233 … As<Float4>(UInt4(c_clamp))))) - UInt4(mask_round)) >> 13) & b_isnormal) | in floatToHalfBits()
1234 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
/external/swiftshader/src/Shader/
DShaderCore.cpp1228 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits() local
1233 … As<Float4>(UInt4(c_clamp))))) - UInt4(mask_round)) >> 13) & b_isnormal) | in floatToHalfBits()
1234 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()