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Searched refs:backendTexture1 (Results 1 – 2 of 2) sorted by relevance

/external/skia/tests/
DEGLImageTest.cpp68 GrBackendTexture backendTexture1; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
74 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
80 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
90 backendTexture1 = in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
94 if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
96 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
101 if (!backendTexture1.getGLTextureInfo(&texInfo)) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
108 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
116 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
150 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/skqp/tests/
DEGLImageTest.cpp68 GrBackendTexture backendTexture1; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
74 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
80 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
90 backendTexture1 = in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
94 if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
96 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
101 if (!backendTexture1.getGLTextureInfo(&texInfo)) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
108 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
116 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
150 cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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