Searched refs:baseColorbufferFormat (Results 1 – 1 of 1) sorted by relevance
565 GLenum baseColorbufferFormat = gl::GetBaseInternalFormat(colorbufferFormat); in ValidateCopyFormats() local572 if(baseColorbufferFormat != GL_ALPHA && in ValidateCopyFormats()573 baseColorbufferFormat != GL_RGBA && in ValidateCopyFormats()574 …baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_forma… in ValidateCopyFormats()581 if(baseColorbufferFormat != GL_RGBA && in ValidateCopyFormats()582 …baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_forma… in ValidateCopyFormats()589 if(baseColorbufferFormat != GL_RED && in ValidateCopyFormats()590 baseColorbufferFormat != GL_RG && in ValidateCopyFormats()591 baseColorbufferFormat != GL_RGB && in ValidateCopyFormats()592 baseColorbufferFormat != GL_RGBA && in ValidateCopyFormats()[all …]