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Searched refs:baseLevelSave (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c698 fb_tex_blit.baseLevelSave = texObj->BaseLevel; in blitframebuffer_texture()
858 if (blit->baseLevelSave != texObj->BaseLevel) in _mesa_meta_fb_tex_blit_end()
860 &blit->baseLevelSave, false); in _mesa_meta_fb_tex_blit_end()
Dmeta.h312 GLint baseLevelSave, maxLevelSave; member
Dmeta.c3177 const GLint baseLevelSave = texObj->BaseLevel; in decompress_texture_image() local
3196 &baseLevelSave, false); in decompress_texture_image()