Searched refs:bez_stack (Results 1 – 3 of 3) sorted by relevance
1372 FT_Vector bez_stack[34]; in FT_Stroker_ConicTo() local1374 FT_Vector* limit = bez_stack + 30; in FT_Stroker_ConicTo()1395 arc = bez_stack; in FT_Stroker_ConicTo()1400 while ( arc >= bez_stack ) in FT_Stroker_ConicTo()1574 FT_Vector bez_stack[37]; in FT_Stroker_CubicTo() local1576 FT_Vector* limit = bez_stack + 32; in FT_Stroker_CubicTo()1599 arc = bez_stack; in FT_Stroker_CubicTo()1605 while ( arc >= bez_stack ) in FT_Stroker_CubicTo()
999 FT_Vector bez_stack[16 * 2 + 1]; /* enough to accommodate bisections */ in gray_render_conic() local1000 FT_Vector* arc = bez_stack; in gray_render_conic()1093 FT_Vector bez_stack[16 * 3 + 1]; /* enough to accommodate bisections */ in gray_render_cubic() local1094 FT_Vector* arc = bez_stack; in gray_render_cubic()1169 if ( arc == bez_stack ) in gray_render_cubic()
466 * src/smooth/ftgrays.c (gray_TWorker): Remove common `bez_stack'.467 (gray_render_conic): Create and use conic `bez_stack'. Move back the470 (gray_render_cubic): Create and use cubic `bez_stack'. Move back the