Searched refs:bind_even_or_odd (Results 1 – 2 of 2) sorted by relevance
282 glw::GLuint EnableDisableAttributesTest::PrepareProgram(const bool bind_even_or_odd) in PrepareProgram() argument288 for (glw::GLint i = (glw::GLint)(bind_even_or_odd); i < m_max_attributes; i += 2) in PrepareProgram()300 return BuildProgram(vs_source.c_str(), bind_even_or_odd); in PrepareProgram()307 …t EnableDisableAttributesTest::BuildProgram(const char* vertex_shader, const bool bind_even_or_odd) in BuildProgram() argument390 for (glw::GLint i = (glw::GLint)(bind_even_or_odd); i < m_max_attributes; i += 2) in BuildProgram()547 bool EnableDisableAttributesTest::DrawAndCheck(bool bind_even_or_odd) in DrawAndCheck() argument553 gl.useProgram(bind_even_or_odd ? m_po_odd : m_po_even); in DrawAndCheck()580 if (bind_even_or_odd) in DrawAndCheck()
4060 glw::GLuint PrepareProgram(const bool bind_even_or_odd);4061 glw::GLuint BuildProgram(const char* vertex_shader, const bool bind_even_or_odd);4064 bool DrawAndCheck(bool bind_even_or_odd);